Nobody likes having a stack pass done to them, but as with anything else, there’s a way to counter and turn the tables. You can prevent the stack pass from progressing and you can get in a good position for multiple attacks.
Every attack should be performed with intent to finish, however your opponent is likely to use your attack against you. This is especially true for your mount attacks, where you are in a very dominant position and your opponent’s best chance of escape may be when you start an attack. Although fundamentals students are primarily […]
The armbar from guard is a very important submission, but also easy to have trouble with. This class covers both the offense and defense, and gives some targets to shoot for for positioning.
It appears common of late to include “trigger warnings” when you are about to talk about anything that might cause the reader mental or emotional discomfort. This here is jiu-jitsu, kids, and we embrace discomfort around here. Triggers are something we look for and embrace. Jiu-jitsu triggers don’t come with any warning, and you have […]
Escaping Mount The Upa is your friend. One of many, for sure, but when someone is sitting on you and threatening your well being, the Upa should be your BFF.
Ah, the Ezekiel choke. If you are going to submit an upper belt by surprise, this is one of your best options. It’s quick, sneaky, and highly effective if you aren’t trying to fight for it.
Wristlocks. Cheap low percentage submissions, or useful tool in the arsenal? Both. Although wristlocks are indeed a low percentage submission much of the time, there are situations where they are quick and don’t require you to risk giving up position. Wristlocks also can be used as a wedge against a defensive opponent, where the wristlock […]
Although an advanced game involves a lot of chaining of submissions, there are certain submission chains that work well even for beginners. This class starts with an attempted triangle that your opponent defends by successfully posturing up.
Here’s another class showing the basics of two fundamental side control attacks. A nice feature of these attacks is when your opponent defends against one, the other is often available, and you can swap back and forth between these attacks until you get one of them sunk in too far for your opponent to escape.
This class is another case of intending to do something else, but needing to come up with a replacement due to the class skill mix. We start off with an armbar from mount.